John Ratcliff's Code Suppository

A place where I insert my code into the anus of the Internet.

 

Friday, August 14, 2009

Mesh Import Mesh Converter



I have just revised my MeshImport library on Google Code. It's worth syncing to and checking it out.

There is a tool in the subdirectory \bin\win32 called MeshConvert.exe which will convert to and from a variety of graphics file formats.

The formats supported are:

Wavefront OBJ
Unreal PSK : Full skeletal mesh and animation support.
Ogre3d : Full skeletal mesh and animation support.
EZ-MESH : My own 'easy' (i.e. human readable) XML format for animated skeletal meshes.
FBX : The FBX format from AutoDesk.

The FBX soluition will not build until you have installed the FBX SDK from AutoDesk. I am not allowed to distribute that SDK. Also, you can only import, but not export FBX files.

3 Comments:

  • At 11:46 PM, Blogger sebastian.schwarz said…

    If you ever have to import COLLADA 1.4.1 or 1.5.0 files you might want to take a look at
    https://opencollada.svn.sourceforge.net/svnroot/opencollada/trunk/
    It's a stream based approach of parsing COLLADA files and should be easy to integrate into your framework.
    Sebastian

     
  • At 3:23 AM, Blogger CrazyButcher said…

    lovely, thanks a lot for this. It's such a common task, but lacks lightweight libraries for game-ready formats, and so many people end up doing the same work.
    Is the project meant to be "read only", ie the update from your own perforce version would kill user contributions?

     
  • At 5:12 PM, Blogger billyzelsnack said…

    Very nice once again John.

     

Post a Comment

<< Home